GAMEFORGE one of Germany’s best employers
by Admin on Feb.28, 2010, under Blog, News

Karlsruhe-based company as a “Great Place to Work” award
Karlsruhe, 25 February 2010. Gameforge, the largest independent provider of online games, according to one of the benchmark study “Germany’s best employer 2010″ Great Place to Work ® Institute’s 100 best employers in the country.
The award as top employer was passed by the Great Place to Work ® Institute Germany in the presence of Federal Minister of Labor and Social Affairs Ursula von der Leyen during a major gala took place last night in Berlin, and certifies to the Karlsruhe-based company once again a special appeal as an employer. Recently, Gameforge was through the nationwide comparison and cross-industry businesses TOP JOB has been awarded as one of the top 100 German SMEs.
Gameforge in the study was his commitment and his achievements in creating a quality workplace culture impressively demonstrated. The company shows responsibility for the staff and a great vision for the importance of trusting relationships between staff and management for business success.
“The joy and pride in this latest award motivates us to pursue this avenue in Personnel consistently. We see the result as an invitation to collectively continue to ensure that Gameforge continue to be a ‘Great Place to Work’ remains, “says Klaas Kersting, CEO and founder of Gameforge.
The extensive employee survey on key issues such as workplace culture and business success, participation and cultural change, lifelong learning, balance between work and life, pay and benefits took place anonymously. The investigation was conducted in Germany in addition to 14 other European countries. More information about Benchmark Studies of the Great Place to Work ® Institute is on the Internet at www.greatplacetowork.de
About the Great Place to Work ® Institute Great Place to Work ® is a founded in 1991 and internationally networked research and consulting firm headquartered in the United States. Basis of the work is an empirically grounded model that encompasses the key aspects of an excellent staff from the perspective of the employer. The focus is on the relationship between management and employees, the relationship of employees to their own operations and the company as a whole and the relationships among colleagues. Employers are the key characteristics of excellent credibility, respect and fairness of management, as well as the pride and team spirit among employees. Supported on this basis and advises the Great Place to Work ® Institute enterprises in the systematic creation of a high-quality, attractive workplace culture and is currently identified in over 40 countries worldwide regularly Best Employer lists.
The German Great Place to Work ® Institute carried out annually since 2002, the benchmark study, “Germany’s Best Employers” and through since 2006 “Best Workplaces”. The institute also offers individual consulting and training events.Legal representative of the Great Place to Work ® Institute Germany is the GPW Germany GmbH based in Cologne.
More Info: www.greatplacetowork.de
About Gameforge:
Gameforge is the largest independent provider of online games. The Karlsruhe-based company offers 18 games in 50 languages, including Metin2, the largest massively multiplayer online game in Europe. Also in Gameforge portfolio are well-known games like OGame, Ikariam, Guild 1400, or 4Story Gladiatus. The Gameforge MMOGAME.COM portal integrates all Gameforge games in a comprehensive community network. Gameforge has received numerous awards including the ‘Technology Pioneer 2009′ by the World Economic Forum and the ‘Entrepreneur of the Year 2008′. Ikariam won the German Game of 2009 award in the category ‘Best Browser Game’. The German Developer Award 1400 guild chose the best German browser game 2009th 2010 Gameforge the ‘TOP JOB was named Employer of the Year’. In addition, the Great Place to Work ® Institute Germany awarded Gameforge out as one of the best employers 2010th
Source: gameforge.de
Skins for the New Ogame Redesign
by Admin on Feb.28, 2010, under Blog, Skins, Tips
Do you want to change your skin in the mmo Redesigned Ogame? If yes, than keep reading.
First, I will start by saying how it was in the old Ogame. You would simply go to “options” and then paste your skin URL in the form field “Skin path “. There are many skins out there; here. you can find skins for old ogame.
However, the new Redesigned Ogame doesn’t have that option, making it impossible for changing the skin! BUT!!!!!!! There is one way we can hack this massive multiplayer game “ogame” to support skins. You will need two things (all free).
1- Firefox browser (which you might already have)
3- Stylish (more info here)
After you finished installing, you can simply create a new style in “Stylish” (name it whatever you want) and simply past in the skin code.
Where can I get skin codes? You can simply drop by OGAMEBLOG SKINS page and simply look for Ogame Redesign Skins, were the code will be underneath each skin.
ENJOY
“Stylish” for mmo OGAME
by Admin on Feb.28, 2010, under Blog, Skins, Tips, Tools

Re-style the massive multiplayer online game with Stylish, a user styles manager. Stylish lets you easily install skins for Ogame and also many other sites.
User styles are themes for web sites. User styles empower your browsing experience by letting you customize the space game “Ogame”. Take out irrelevant content, change colors, or completely redesign the entire site. You can even use user styles as themes on the interface of Firefox, Thunderbird, and SeaMonkey themselves.
For you technical types out there, think of it this way: Stylish and userstyles.org are to CSS as Greasemonkey and userscripts.org are to JavaScript.
More info and Download of Stylish, here
How to install skins in the New Redesigned Ogame, here
Skin Codes for the strategy game “Ogame”, her
“Moonshine Girl” Ogame Redesign Skin
by Admin on Feb.28, 2010, under Blog, Skins, Tips, Tools
“Anteprima” Ogame redesign Skin
by Admin on Feb.28, 2010, under Blog, Skins, Tips, Tools
Picking a Universe
by Admin on Feb.23, 2010, under Blog, Tips

Ogame Universe
Picking a universe isn’t simple or in any case shouldn’t be randomly chosen. The fist thing needed to be said is that all universes are different. Some differences include:
number of players, how old a universe is ( you can tell by looking in the statistics, look at how many points the best player has. The more points the older the uni.), what kind of alliances are there (lets say you are Australian, maybe you want to join a Australian alliance, or maybe start one?), rules of selected universe ( some universes are for example anniversary universes with different rules like, debris fields can be made out of ships and defense ), look what kind of buildings are available, do you know anyone in this uni.? how resource hungry are other players ( meaning do they raid you a lot?) what about ACS (Alliance Combat System, a system allowing an alliance’s members to station their fleets at another member’s planet, currentlyin universe 5, 32, 13, 18.
Those are just some major differences that come to my mind right now. Picking a universe that is right for you is critical, it can make you love or hate ogame! So choose wisely. I would recommend setting up a couple accounts (on different universes see my rules page), see which one works best for you. Join a alliance and talk to members to find out more about your selected universe. When you decide which universe is right for you, forget about the other accounts and just stick with the one you picked. The other accounts you set up will be banned after a number of days of being inactive, But before they get banned they will be much appreciated farming material for other starting players. So it works out for everyone.
From my personal experience its good to join a universe were you know somebody. If you don’t that’s ok, just look for a good alliance, maybe a country alliance or an alliance that has the same values and goals in common.
Every player has different goals but most of us would probably say that being the best player is the ultimate goal. Well if you choose a old universe than forget about catching up to the best players! I’m not saying its impossible but probably just wont happen. The best players in old universes have insane amount of points, and remember that points grow exponentially.
Sometimes when you are signing up for a new account ogame recommends universes [ universe # (recommended) ], they do that because the number of players is low (many reasons why). You would think that new universes are recommended because it needs new players, but that’s not the case, usually when a new universe is started new players flock just to have a head start, greatly increasing their chance of being the bets player or at least being in the tops of the statistics.
So these are just some aspects to consider when picking a universe, I hope these ogame tips will improve your game play.
If you have any tips or know of anything that should be added, please share.
Advanced Options for Ogame
by Admin on Feb.22, 2010, under Blog, Cheats, Tips, Tools
Advanced Options Features:
• Selective advertisement remover
• Resources can have different colors at your own desire
• Collect debris fields resources in Galaxy view
• Spy moons directly from Galaxy view
• Display the total of researches done so far in Research view
• Display maximum ships and defenses that can be built with easy input buttons
• Display the time left to build every ship, defense, building or research
• Shows a calculator in “Fleet” page to help you calculate the number of cargo ships needed to send
• Gives the possibility for a minimized mode of each build
• Shows a calculator in resources page for hours and days of production calculation

Installing and Using this script for online game Ogame:
First, you must be aware that scripts are forbidden in mmo OGame, and even if this script can’t be detected if you say in forums (for example) that you use them you will be banned!!
IN CASE YOU DON’T KNOW THIS BY NOW, YOU NEED TO USE Firefox AND THE Greasemonkey ADDON!!
1. First click the install link at your right and click install in the popup window
2. Login to you account
If your language is one of the list below the script is already working, if not you need to wait that i update the languages support, if you see stuff like ?????? that’s because it isn’t updated yet, to this i can’t do anything, i only know two languages and bad, so if you want to help translating i would be very glad, and this is the forum topic where you can do it: http://userscripts.org/forums/1/topics/392
3. Change the settings as you like in the options page
A frequently asked questions is “Can this script be detected?”
In a short answer, no! it cannot be detected?
The long answer, actually there is a way they can detect, not the script itself but they can detect you are using something different than the original massive multiplayer ogame, so they can conclude you are using a script, and these are the harvest link and the spymoon link, and reason is when you click them, you are sending a information to the server without previously request for any page, in the normal way you would have to request for the fleet page first and his successive pages, and only then send the information to spy something or harvest something, but with the script you only request the galaxy page, BUT this kind of feature exist long before my script and until now I never heard of anyone getting banned because of it, so I can conclude they don’t have any kind of tracking system for this case or they aren’t doing anything… but if you feel more comfortable you can disable these two feature, everything else in the script doesn’t depend of pages requests, so it’s simply impossible to get caught…
FOR MORE INFO AND DOWNLOAD >>> ADVANCED OPTIONS
Greaemonkey for Ogame
by Admin on Feb.17, 2010, under Blog, Cheats
Greasemonkey is an add-on for Firefox browser. This add-on allows installing different types of scripts that alter web pages. There are many scripts to do many different things, but the reason why I chose to tell you about Greaemonkey is because there are a few useful scripts for the massive multiplayer OGAME.
I must remind you that using some scripts for ogame is illegal in game and if ditected can get you banned. Here is what rule number 8 for Ogame says:
VIII. Scripting
Using a program as interface between the player and his game is prohibited. Any other form of automatically generated information generated for a group of players advantage with malicious intentions is forbidden as well.
This includes but is not limited to: Bots, Macros, Automated galaxy databases. Only exceptions to this are programs that are expressly approved by Game Forge.
Download Greasemonkey here.
So now that I explained what Greasemonkey is, my next posts will be about specific scripts for Ogame. So be sure to drop back to read more.
All in one Ogame Calculator
by Admin on Feb.07, 2010, under Simulators
Ogame Dilemma
by Admin on Jan.26, 2010, under Blog
I’ve been playing Ogame for years now, that’s what makes this online game so great. I started over a couple of times but recently I’m being faced with a new dilemma! As you all know Ogame was redesigned, however the “old ogame” is still available. The New Ogame are all the universes with names such as: Andromeda, Draco, Electra,… The old ones are simply named universes 1,2,3,4… I have signed up for the new one, but only to take a look around, but i haven’t treated that account seriously.
But day by day i want to just give my old account away and start playing the new ogame. There are several reasons why, but the biggest one is the fact that the number of players is falling on the old universes, and only the top players are staying behind (me being one of them). As mentioned earlier that I’m a top player (in top 100) its very hard to walk away and start over. I also have another pretty serious account and I’m in the (top 500) there, I thinking that maybe i should give that one away??!?!? that would leave me with a top 100 account on a old uni and i would start a noob account on a brand new redesigned universe.
I probably should start thinking of a useful way to get rid of that top500 account, maybe some sort of contest?!? I’m thinking best ogame tip. Anyway let me know what you think
thanks
Ogame Tradition
by Admin on Jan.26, 2010, under Blog, Foto
Ogame Perfect for Work
by Admin on Nov.28, 2009, under Blog, Foto

Wow this is crazy, someone is playing Ogame on a CNC Machine!!
I guess if you think about it, Ogame is the perfect game for work. You can’t play xbox or playstation at work, being it a warehouse or office; you also cant play other computer games like first person shooters, or even Mario bros, that demand your full and complete attention. But Ogame is different, its a slow strategy game! You can send a fleet and walk away for hours, perfect for getting things done at work. Depending on your style of play, Ogame can be low maintenance, long term space conquest. Imagine coming to work for a year and logging into your Ogame account for your daily routine, this would produce a monster mmo ogame player!

Not very effective FLEETSAVING
by Admin on Sep.12, 2009, under Blog, Foto, Tips
Ogame on its way for Virtual Goods?
by Admin on Sep.07, 2009, under Blog, News
Startup partners with market leader for online games, gives 85 million players free access to virtual goods
Berlin, 20 August 2009: Just a short time after its market launch, SponsorPay GmbH’s innovative payment system is already reaching millions of online gamers around the world. Gamers are thrilled by the opportunity to receive virtual goods and items for free by accepting an offer from one of SponsorPays 1,000 advertising partners. And the industry is swiftly embracing the Berlin-based company’s ground-breaking approach: SponsorPay proudly presents its newest client, Gameforge, the biggest publisher of browser and client-based MMOGs worldwide.
Free access to online content that usually has to be paid for. This is made possible with the new payment method provided by Berlin-based SponsorPay GmbH. “Instead of paying with real euros a player can now complete one of our advertising offers to purchase, for instance, a virtual item for a computer game”, comments Jan Beckers, Managing Director and co-founder
of SponsorPay. “In return, he’ll receive the virtual good for free.”
But not only gamers benefit from the new system. For publishers of online games, it works as an effective tool to raise revenues and increase their reach. Previously many players did not access premium content, being unwilling to pay for it. The possibility to receive it for free increases the games attractiveness and player activity. And the game publisher is paid a commission by the advertiser for each completed offer and thereby receives his real euros.
These arguments now have convinced one of the most important companies of the digital entertainment industry as well. “Our new customer Gameforge is one of the leading independent providers of browser and client-based online games”, Jan Beckers comments. “This cooperation means a boost in reach for our advertising partners in Europe who now have access to an additional 85 million registered users.” And Klaas Kersting, Managing Director of Gameforge, is sure to have entered a successful cooperation with SponsorPay: “As we are pursuing a long-term growth strategy, which is based on high consumer satisfaction, we are putting a high value on the transparency of advertising offers. With SponsorPay, we are happy to have found a partner who shares our philosophy completely and already serves a large portion of our markets in Europe.”
Ogame Beginners Guide (Part II)
by Admin on Aug.30, 2009, under Blog, Tips
by: Hzarz_Kar
Recyclers and Debris Fields
Another way to obtain additional Metal and Crystal in OGame is to go to the sites of space battles and collect the debris fields left over from the battle. The only ships in the game that can do these are Recyclers.
To locate debris fields, switch over to the Galaxy View again. You will see a column called Deb. If a particular planet has a debris field orbiting it, you will see a small graphic in this column. To check the size of the field, hover your cursor over the field and you will see the amount of resources left in the field. Once you have a likely candidate, just note down the coordinates.
To send out your recyclers to the field, go to the Fleet screen, select recyclers and punch in the coordinates as usual. However, instead of selecting “Planet” in the target field, select “DF’, which stands for Debris Field. The recycler will then go to the debris field orbiting the planet and harvest the debris there. (Note: If you have Commander, you can send out your recyclers from the Galaxy View).
Harvesting missions are invisible (except in certain situations) so, the player around whose planet the debris is orbiting will typically not be able to know whose recyclers are harvesting the debris. Debris fields found in this manner can be a useful supplemental source of income but the chances of harvesting can be somewhat low as recyclers are very slow, so chances are that somebody closer may get there first. So, you will have to decide whether your fleet slots are best used for harvesting, or for raiding.
However, as debris fields are formed by destroying ships and fleets, many players target to destroy other player’s fleets and collect the residual debris to obtain a profit. In OGame language, this is called ‘fleetcrashing’. Most players time their recyclers to arrive just after a battle to obtain the debris.
Points Calculation and Newbie Protection
Just a last note about points. In Ogame, there are four types of points:
Normal points:
The amount of points you’ve got is very simple to calculate: You get 1 point for 1.000 resources used. You can have a million resources on your planet but it will not add to your point score until you use them to build or research things. One example: an colony ship costs 10′000 metal, 20′000 crystal and 10′000 deuterium. That’s altogether an amount of 40′000 resources, with the result that every colony ship you own gives you 40′000/1′000 = 40 points in the stats. If you lose a colony ship (because of a combat or you’ve colonised a planet with it) you will lose that amount of points. This means that ships and defensive structures aren’t a permanent investment for points – you can lose them at any time when you lose your ships or defenses because other players destroyed them while raiding you.
Other investments like buildings are “semi-permanent” investments – other players can’t destroy them and cause a reduction of your points – you can lose them only when you erase your planet or downgrade your buildings. The last investment are research and technologies: Once a tech is researched and you have gained points from it, nobody can take them away from you.
Fleet points:
Your fleet points are calculated in a simpler way than your normal score: One point for each ship you own – a death star counts as much as a light fighter or a solar satellite. The fleet points of a player gives you an indication of the quantity of his or her ships – not of the type.
Research points:
Similar to the fleet points, you get one point per researched technology or upgrade of it – how much it cost to research or upgrade that technology isn’t essential.
Alliance points
These points are calculated like the normal points, but this time all points of all alliance members are added together and then divided by 1000. I.e. when you have used 1′000′000 resources to build something, that gives 1000 points for you and 1 point for your alliance.
Normal points are important to take note of in the early game, because of something called ‘Newbie Protection’. This was introduced in order to give new players a chance, to learn the game without being abused but will not entirely protect you from all attacks.
The rules are as follows:
Under 5000 points you can’t attack players who have more than 500% or less then 20% of your own points. Contrawise, these players also can’t attack you.
Over 5000 points, you can attack all players who have more points than you and you can also be attacked by them, but players who have less than 20% of your own points still can’t be attacked or attack you.
Over 25000 points you can attack or be attacked by all players who have more than 5k points.
Therefore, by the time you reach 5000 points, the honeymoon is over and you can be raided by stronger players. By that time, you need to be at least relatively aware how to deter attacks on your worlds and colonies.
To do that, I strongly recommend you sign up as an Strategic Insomniacs OGame Alliance member on these forums, and you’ll have the benefits of access to our more detailed guides and discussions.
Ogame Beginners Guide (Part I)
by Admin on Aug.30, 2009, under Blog, Tips
by: Hzarz_Kar
OGame is a fun, text-based game on a science fiction theme. The concept is simple, but there are many complexities in the game, so I thought I would consolidate some materials from the OGame forums as well as the online help to form a rough beginner’s guide.
Mines and Production of Resources
There are three key resources in OGame: Metal, Crystal and Deuterium. Combinations of all 3 resources are usually required to build or research anything, but typically Metal is used for construction of buildings / ships, and Crystal is used in construction and research. Deuterium is mainly used in Research and as fuel for spaceships.
All 3 resources are mined and raided in OGame. Mines are built from the Buildings tab in OGame. All mines take energy to run, so before mines can be built or upgraded, there must be sufficient energy for the mines to run. If energy levels are low, production will drop. Energy can be produced by building solar plants, solar satellites and fusion reactors (although fusion reactors consume deuterium).
In the beginning, new players should focus on building up solar plants and metal mines to at least level 5/6, before building crystal mines and then finally deuterium synthesizers. Check the Resources page after each construction, and click on the ‘Calculate’ button to see the latest hourly production of your mines and the output of your solar plants. After each upgrade, make sure that you click the ‘calculate’ button to refresh the data, or the server will continue with the old production data.
Solar plants energy outputs are determined purely by plant level. However, once you reach a certain level, you will find it more economical to supplement your energy needs with solar satellites. To build them, you will need a shipyard.
In general, mine and energy production depend on the level of your mines and solar plants. However, there is also an additional factor to take into consideration for deuterium and solar satellites, which are affected by planetary conditions, primarily temperature. In a system, there can be up to 15 planets. To find out which slot you are in, look at the Overview page & it will have your coordinates. Slot 1 is nearest to the sun, and it will have the highest temperature. Conversely, slot 15 is furthest from the sun, and it will have the lowest temperature. High temperatures mean that you will get more energy per solar satellite (up to 50) but as the ocean temperatures are higher as well, you will produce less deuterium. Planets in slots 12-15 typically produce up to 40% more deuterium than their equivalent level synthesizers in slot 1-3.
Robotic Factories and Shipyards
Robotic factories aid in faster construction of your buildings, while shipyards are necessary to build ships (duh!) and defenses for your homeworld. The higher the level of your robotics factory, the faster upgrades to your buildings will be. Similarly with the shipyard, you will be able to build more types of ships and defenses (depending on whether you have completed the required research) and build them faster. Note that robotic factories level will not impact the time needed to build ships and defenses, that is purely determined by shipyard level.
Research
Research is critical in OGame to be competetive in the game. Many ships and some buildings will require some pre-requisite technologies to be researched first, before they can be built. This technology tree can be seen if you click on the Technology tab, and it shows you everything that is required if you wish to be able to build a certain unit.
Once you build a research lab, you can see the various types of technologies available to research. The in-game explanation is sufficient, so I won’t elaborate here. Research costs will double for every level, so it can get expensive.
Right now, there is no benefit for building multiple research labs on multiple planets at the early stage of the game as research can only be started on one planet at a time. Only when the Intergalactic Research Network comes into play is there a need for multiple research labs, but that is late into the game.
Building Orders
That more or less covers the critical buildings that you will need in the early game. Obviously when building, Metal mines and solar plants take priority, but everybody has their own style of development.
Here’s a sample build order from Solingro that you may find useful when starting out.
Example: M# = Metal level #, C# = crystal level, S# = Solar Plant level #, R# = Research
S1 M1 S2 M2 S3 M3 C1 D1 S4 M4 S5 M5 C2 R1 S6 M6 C3 S7 M7 C4 D2
S8 M8 C5 R2 Sh1 S9 M9 C6 S10 M10 C7
Espionage and Raiding in the early game
After building up your mines to an fairly productive level, it’s good to be able to supplement your mining production by doing some raiding around your immediate neighbourhood. To do this fairly successfully, you should build up a small fleet of espionage probes, light fighters and small cargoes, so get the technology requirements to do that.
Firstly, click the Galaxy tab to switch to the galaxy view, this shows your home system. As discussed earlier, every system can hold up to 15 planets at a time. If you do some scanning around your home system, you should see some planets with an (i) or (I). These are inactive players that have not logged into OGame for some period of time, and are prime candidates to be raided.
To know what resources are available on a planet, you need to send some espionage probes. These can be sent via the fleet screen or via the Galaxy screen (when you click on a planet). Information you will get from Espionage are Resources/Energy, Fleets, Defences, Buildings and Technologies. Depending on the difference in espionage technology levels between you and the person you scan, the more information you can get with the same number of probes. Typically, espionage a potential target with a small amount of probes (3 or less), then increase it to 6-7 probes if the chance of counter-espionage is low and the resources available make it a likely target. The more probes you send, the more information you will get, but the higher the chance that your probes will be discovered (and destroyed!).
Once you have a likely target, send out your light fighters and small cargoes for raiding. To counteract defenses, one light fighter and one small cargo can usually take out one rocket launcher. Only 50% of the resources available on a planet can be obtained in a single raid, so typically raids are sent in waves. 1st wave takes 50% of the resources, 2nd wave takes 50% of what is left (or 25% of original resources) and so on. There is no way to pick and choose which resource to take, all resources are taken equally. Also, raiding can only destroy fleets, defences and steal resources. No buildings or technologies can be lost through raiding.
Once you can build large cargoes, you may want to use them for raiding instead, as they can carry much more and are faster than small cargoes (until small cargoes switch over to impulse drive). As you get deeper into the game, raiding strategies change, and there are whole articles about this topic alone, but this should keep you in the early game.
The number of raiding fleets that you can send out at any one time are limited by Computer Technology, so it’s good to have a reasonable level of computer tech before attempting much raiding. Develop this technology to suit your own style of play.
Colonizing New Planets
Another useful source of income is of course to set up colonies and build up mines on them. To have colonies, you need to research the required technologies to build up a colony ship.
Next, you need to pick a likely candidate for your colony. Again, to do this, go to the Galaxy Screen. You will notice two fields here, one for Galaxy, and one for system. Galaxy goes from 1-9, and system goes from 1-499. Empty slots in any system, means that the planet is not inhabited and can be colonized.
Colony ships can be sent via the fleet screen to an unoccupied slot to colonize a planet. DO NOT try to send extra resources with the ship, either carried on the ship itself or as accompanying cargo ships. The extra resources on the ship will be lost, and the cargoes will simply return with their cargo.
There are a couple of things to bear in mind when looking for new colonies. Firstly, be aware that planet sizes vary considerably from slot 1-15, unless it’s your homeworld. Planet sizes can be seen in the Overview Screen, just under the planet. You can see that under the Diameter information, there is information in the form of (x/x fields). The first number is the fields that you are currently using, the second number is the maximum number of fields on the planet. Fields are equivalent to empty land on your planet. Each building level takes up one field e.g a level 5 metal mine will take up 5 fields. Defences do not take up fields so you can build as many defences as you want, as long as you have a shipyard. Obviously, the more fields you have available, the more you can develop your planet.
The smallest planets are typically around slot 1-3 and slot 12-15, with varying numbers in between. Here’s some general information about AVERAGE planet sizes.
pos1: average: 64, 60% between 48 and 80 fields
pos2: average: 68, 60% between 53 and 83 fields
pos3: average: 73, 60% between 54 and 82 fields
pos4: average: 173, 60% between 108 and 238 fields
pos5: average: 167, 60% between 95 and 239 fields
pos6: average: 155, 60% between 82 and 228 fields
pos7: average: 144, 60% between 116 and 173 fields
pos8: average: 150, 60% between 123 and 177 fields
pos9: average: 159, 60% between 129 and 188 fields
pos10: average: 101, 60% between 79 and 122 fields
pos11: average: 98, 60% between 81 and 116 fields
pos12: average: 105, 60% between 85 and 129 fields
pos13: average: 110, 60% between 60 and 160 fields
pos14: average: 84, 60% between 42 and 126 fields
pos15: average: 101, 60% between 54 and 149 fields
The one exception to the rule above is your original homeworld. No matter which slot you are in, your homeworld will always have 163 fields. However, the other environmental factors for deuterium and energy will apply.
In general as slots 4, 5 and 6 tend to give colonies with high numbers of fields, these slots are highly popular and highly prized. However, there is still an element of chance that planets in these slots will be small.
There is no way to determine before you send your colony ship out, what the size of your planet will be. Only when the ship lands, will the game generate the planet size for you to see. Some people abandon their colonies if the size is less than 163 (homeworld size) as that means that the colony cannot be developed very far before it runs out of space. If you wish to do so, on the Overview Screen, click on the planet name e.g. “Colony”. You’ll be taken to a page where you can either rename the colony or abandon it.
If you abandon a colony, the slot in the Galaxy view will be occupied by the words “Destroyed Planet” and will not be able to be colonized for 2-3 days. However, after that time, that slot can be recolonized by sending another colony ship. The number of fields generated will again be random and may be very different from the earlier attempt.
Colony locations are obviously up to the individual player to decide, however there are some things every player should consider:
Colonies far apart have long traveling times and ships traveling between them will consume more deuterium. However, traveling from one galaxy to another typically has a fixed time so in some cases, travel between 2 separate galaxies may actually be faster than traveling from one end of the same galaxy to another.
Colonies that are too near each other, while cutting down on traveling time and simplifying logistical fleet operations, can be vulnerable to multiple attacks as rival players can easily find out all your bases of operations.
Players can have up to 8 colonies, though it’s usually best to keep one slot free for use in the later game, if you need to.
Standard Ogame Project AKA StOgame
by Admin on Aug.30, 2009, under Blog, Tools
Standard Ogame Project AKA StOgame Is a tool for the well known browser game Ogame.
It makes the web page look better and adds a lot of information that could be useful to him. Anyway it respects the Ogame Terms and Conditions because it does not directly interact with the servers and it also does not automatize any human actions.
NOT COMPATIBLE WITH NeoGame.
NOT COMPATIBLE WITH FoxGame.
You can Download this Firefox plugin from the secure Mozilla addon servers here














