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Ogame Tutorial

by Admin on Jul.15, 2010, under Blog, Tips

Here is the complete Ogame Tutorial in one place. (cited from ogame.org).

In the beginning build a metal mine.
To do that click on the ‘Resources’ link at the left, pick the metal mine and click on ‘Build’.
Now you have some time to get know the game.
You are going to find help:
At the Tutorial
On the Boards
Or you can ask for help at the IRC support channel: #ogame.org and #ogame.org-support at:

http://www.onlinegamesnet.net/javaChat.php?game=ogame&cc=en

You can also request support from the team by using the Ticket System
By now your mine should be built.
As mines don’t produces anything without energy you should also build a solar plant, go back to Buildings and choose the solar plant and build it up.
To see all the ships, defensive structures, buildings and research that you are able to develop you can also have a look at the tech tree under ‘Technology’ in the menu at the left.
Now the universe conquest can begin … Good luck!

Task 1 – Basic supply

Metall mine

Metall mine

To expand your home planet you first of all, will need enough resources. You can produce these via mines. Secure your basic supply by expanding your metal and crystal mines. Please note that the upkeep of supply buildings use up a lot of energy. You can produce this energy by, for example, using solar power plants.

Top of Form

Tasks:

  • Upgrade metal mine to level 4
  • Upgrade crystal mine to level 2
  • Upgrade solar power plant to level 4

Bottom of Form

Reward: 150 units metal + 75 units crystal

  • Click on `Resources` in the left menu
  • Select the solar power plant
  • When you click on the green button `Improve` the expansion of the solar power plant starts
  • The resources needed for the improvement will be deducted from your credit on the resource display above.
  • As soon as your first solar power plant has been constructed, you should build a metal mine
  • If you commission the construction of a wrong building, you can cancel the process by clicking on the red cross. The resources you invested will be completely reimbursed.
  • To find out more detailed information about a building, click on the question mark in front of the short description on the building view.
  • Generally, players` preferred building sequence is: Solar 1, Metal 1, Metal 2, Solar 2, Metal 3, Metal 4, Solar 3, Crystal 1, Crystal 2

Task 2 – Planet defence

Rocket Launcher

Rocket Launcher

To protect your resources from enemy pillagers, you should think about the expansion of your defence facilities early on. You can, for example, read up about what you need to build a rocket launcher in the rocket launcher techtree. You need deuterium to expand your defence facilities. Hence you should establish a basic production of this resource first.

Top of Form

Tasks:

  • Upgrade the deuterium synthesizer to level 2
  • Build a robotics factory of level 2
  • Build a shipyard of level 1
  • Build a rocket launcher

Bottom of Form

Reward: +1 rocket launcher

  • You need deuterium to build defence facilities.
  • Go to the supply menu and build a deuterium synthesiser on level 2.
  • Keep an eye on your energy supply, as the production of deuterium uses up a lot of energy.
  • Select the rocket launcher in the defence menu.
  • Click on the Techtree-symbol to see what kind of preconditions need to be fulfilled for the construction of a rocket launcher.
  • Go to the defence facility menu and select the robotics factory.
  • As soon as you have produced enough deuterium, upgrade your robotics factory to level 2.
  • A robotics factory of level 2 allows you to build a shipyard. You will also find this in the defence facilities menu.
  • After you have finished building the shipyard you can commission the rocket launcher.

Task 3 – Planet supplies

Deuterium synthetisierer

Deuterium synthetisierer

After the foundations for supply have been laid, you should intensify them. Please always make sure there is enough energy available.

Top of Form

Tasks:

  • Upgrade your metal mine onto level 10
  • Upgrade your crystal mine onto level 7
  • Upgrade the deuterium synthesizer to level 5

Bottom of Form

Reward: 2,000 metal + 500 crystals

  • Expand the mines in the supply menu.
  • Should you have problems with it, check the extension menu under item 1.
  • Solar power plants are the cheapest energy sources. Make sure there is an adequate energy supply available.
  • If you should get into energy problems, then you can reduce the energy consumption of facilities under the resource settings option to shut down the production of less needed resources

Task 4 – The first ship

Transporter

Transporter

Ships as well as rocket launchers can protect you from opponents. They have the advantage that they can additionally be used for offensive purposes. However, ships and modern defence facilities have to be researched first. You will need a research lab to do that.

Top of Form

Tasks:

  • Build a research laboratory with level 1
  • Build a small cargo
  • Research the combustion drive on level 2

Bottom of Form

Reward: 200 Deuterium

  • You can find the research lab in the defence facility menu.
  • Look at the techtree of the small transporter in the shipyard.
  • On the techtree you will see that you need to know about the combustion drive before you can build a transporter.
  • As soon as the construction of the research lab is finished, research energy technology on level 1.
  • Subsequently you should research the combustion drive on level 2.
  • When you have finished your research, build a small transporter in your shipyard.

Task 5 – Information networks

Ogame Information networks

Ogame Information networks

You are not alone in the universe! Information- and contact networks are very important. Those who socialise can rely on help from other players and can find trading partners more easily. A lot of players organise themselves in alliances to reach their targets together.

Top of Form

Tasks:

  • Rename a planet
  • Visit the forum and copy the forum URL into this window: 
  • Create a buddy request
  • Become a member of an alliance with more than 3 members

Bottom of Form

Reward: 2,500 units of Dark Matter (are needed for the next step of the tutorial)

  • In the overview menu you can rename your planet.
  • You can find the link to the forum in the footer. Click on it to visit the forum.
  • You find the URL, that you have to enter above, in the input winow in the upper area of your browser.
  • If you have signed yourself up to OGame with a friend, use the search function in the header and look for his or her nickname. Subsequently click on the buddy symbol and send a buddy request. If you do not know anyone in your universe, just send a request to your neighbour. Visiting foreign solar systems costs 10 deuterium.
  • To become a member of an alliance you can found your own one with your friends or apply to a different one. You can found an alliance in the menu item `network`. If you want to apply to another alliance, then select your desired alliance and click on the application symbol.

Task 6 – Trader

Ogame Transporter

Ogame Transporter

The merchant is a so-called premium feature with which you can swap a resource via a system configured exchange rate for other resources. The maximum possible swap is restricted to the amount of your resources and the maximum load of your storage capacity.

Top of Form

Tasks:

  • Build a resource storage of your choice on level 1
  • Make use of the trader`s services (costs 2,500 dark matter)

Bottom of Form

Reward: +1 level on a resource storage space

  • You can build a resource storage space in the supply menu.
  • You can find the trader in the left menu task bar.
  • If you want to call a trader, you should offer to trade a resource that you have a surplus of.
  • By simply clicking on the symbol next to `exchange rate` you can get a new exchange rate for all goods if you are not happy with the current rate. This system is quicker than calling the trader. Every change of the exchange rate costs 2,500 dark matter.
  • You need dark matter for the trader. As a reward for concluding item 5 of the tutorial, you should have received enough dark matter to conclude the trade.
  • Should you need more dark matter, you can get it on the officer recruitment view.

Task 7 – Fleet action

Fleet action

Fleet action

Another way to get hold of resources is to pillage foreign planets. However, beware that some planets are very well protected. To find out information about foreign planets, you can spy on them.

Top of Form

Tasks:

  • Build an espionage probe
  • Spy on another player`s planets

Bottom of Form

Reward: 2 espionage probes

  • In the espionage probe`s techtree in the shipyard, you will see all the requirements you need for building. Fulfil all the preconditions and subsequently you will be able to build a probe.
  • Choose a target in the galaxy view and memorise the coordinates.
  • Go to the fleet menu, choose the espionage probe and click on `next`.
  • Enter the coordinates and click on `next`.
  • Choose the fleet action espionage and start the fleet.
  • Next you will be redirected to the fleet overview, where you can view all your active fleets.

Task 8 – Deep space

Expeditions technik

Expeditions technik

The universe is an endless ocean of space. Time and time again, researchers attempt to explore unknown territories and come across opponents, abnormalities and new resource sources. A respected emperor like you should allow yourself this luxury too and send some brave researches on expeditions. Simple espionage probes do not have a sufficient range and deliver inaccurate data.

Top of Form

Tasks:

  • Go on an expedition

Bottom of Form

Reward: 2 heavy fighters, 5 small cargoes

  • Research astrophysics in the research menu on level 1
  • Fly to a system at position 16 or start an expedition via the galaxy view with the button `Expedition`.
  • The outcome of an expedition is always uncertain, so do not risk your entire fleet immediately.

Task 9 – Expanding your empire

Expanding your Ogame empire

Expanding your Ogame empire

An emperor is always anxious to expand his empire. You have already laid the foundations for this on your home planet, but at some point it will be completely expanded. Develop new planets early on, to get hold of resources more quickly and to get hold of new building spaces. Through flexible air traffic between the planets, you also have a powerful device to protect your resources from enemy attacks.

Top of Form

Tasks:

  • Found a colony

Bottom of Form

Reward: Commander for three days

  • Build a colony ship
  • Choose an empty, appropriate position on the galaxy view and send the ship there.
  • It is always a good idea to send a few resources along with the colony ship.

Task 10 – Debris field

Debris field

Debris field

After fighting in the Orbit, debris fields are formed from metal- and crystal residues from fired ships. The decomposition of this debris offers you an important alternative method to win resources.

Top of Form

Tasks:

  • Dismantle a debris field

Bottom of Form

Reward: 1 recycler

  • Build a recycler in the shipyard.
  • Select a debris field in the galaxy view.
  • Send a recycler fleet to this position. Make sure that you have selected a debris field and not a planet when a fleet is dispatched.
  • If you have an active commander, you can fly to the debris field directly from the galaxy view via the debris field tooltip.
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    Skins for the New Ogame Redesign

    by Admin on Feb.28, 2010, under Blog, Skins, Tips

    Do you want to change your skin in the mmo Redesigned Ogame? If yes, than keep reading.

    First, I will start by saying how it was in the old Ogame.  You would simply go to “options” and then paste your skin URL in the form field “Skin path “.  There are many skins out there; here. you can find skins for old ogame.

    However, the new Redesigned Ogame doesn’t have that option, making it impossible for changing the skin! BUT!!!!!!! There is one way we can hack this massive multiplayer game “ogame” to support skins. You will need two things (all free).

    1- Firefox browser (which you might already have)

    3- Stylish (more info here)

    After you finished installing, you can simply create a new style in “Stylish” (name it whatever you want) and simply past in the skin code.

    Where can I get skin codes? You can simply drop by OGAMEBLOG SKINS page and simply look for Ogame Redesign Skins, were the code will be underneath each skin.

    ENJOY :)

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    “Stylish” for mmo OGAME

    by Admin on Feb.28, 2010, under Blog, Skins, Tips, Tools

    Re-style the massive multiplayer online game with Stylish, a user styles manager. Stylish lets you easily install  skins for Ogame and also many other sites.

    User styles are themes for web sites. User styles empower your browsing experience by letting you customize the space game “Ogame”. Take out irrelevant content, change colors, or completely redesign the entire site. You can even use user styles as themes on the interface of Firefox, Thunderbird, and SeaMonkey themselves.

    For you technical types out there, think of it this way: Stylish and userstyles.org are to CSS as Greasemonkey and userscripts.org are to JavaScript.

    More info and Download of Stylish, here

    How to install skins in the New Redesigned Ogame, here

    Skin Codes for the strategy game “Ogame”, her

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    “Moonshine Girl” Ogame Redesign Skin

    by Admin on Feb.28, 2010, under Blog, Skins, Tips, Tools

    OGame Skin, New ogame skin, ogame redesign skin, moonshine girl for Ogame

    CODE

    “Moonshine Girl” for massive multiplayer online game (mmo) OGAME

    Skin for Ogame Redesign!!!!

    Learn how to get skins in the new Ogame redesign, here.

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    “Anteprima” Ogame redesign Skin

    by Admin on Feb.28, 2010, under Blog, Skins, Tips, Tools

    Ogame Skin, New Ogame Skin, Ogame Redesign skin, ogameblog

    CODE

    Anteprima theme for online space strategy game “Ogame”.

    Skin for Ogame Redesign!!!!

    Learn how to get skins in the new Ogame redesign, here.

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    Picking a Universe

    by Admin on Feb.23, 2010, under Blog, Tips

    Ogame Universe

    Picking a universe isn’t simple or in any case shouldn’t be randomly chosen. The fist thing needed to be said is that all universes are different. Some differences include:

    number of players, how old a universe is ( you can tell by looking in the statistics, look at how many points the best player has. The more points the older the uni.), what kind of alliances are there (lets say you are Australian, maybe you want to join a Australian alliance, or maybe start one?), rules of selected universe ( some universes are for example anniversary universes with different rules like, debris fields can be made out of ships and defense ), look what kind of buildings are available, do you know anyone in this uni.? how resource hungry are other players ( meaning do they raid you a lot?) what about ACS (Alliance Combat System, a system allowing an alliance’s members to station their fleets at another member’s planet, currentlyin  universe 5, 32, 13, 18.

    Those are just some major differences that come to my mind right now. Picking a universe that is right for you is critical, it can make you love or hate ogame! So choose wisely. I would recommend setting up a couple accounts (on different universes see my rules page), see which one works best for you. Join a alliance and talk to members to find out more about your selected universe. When you decide which universe is right for you, forget about the other accounts and just stick with the one you picked. The other accounts you set up will be banned after a number of days of being inactive, But before they get banned they will be much appreciated farming material for other starting players. So it works out for everyone.

    From my personal experience its good to join a universe were you know somebody. If you don’t that’s ok, just look for a good alliance, maybe a country alliance or an alliance that has the same values and goals in common.

    Every player has different goals but most of us would probably say that being the best player is the ultimate goal. Well if you choose a old universe than forget about catching up to the best players! I’m not saying its impossible but probably just wont happen. The best players in old universes have insane amount of points, and remember that points grow exponentially.

    Sometimes when you are signing up for a new account ogame recommends universes [ universe # (recommended) ], they do that because the number of players is low (many reasons why). You would think that new universes are recommended because it needs new players, but that’s not the case, usually when a new universe is started new players flock just to have a head start, greatly increasing their chance of being the bets player or at least being in the tops of the statistics.

    So these are just some aspects to consider when picking a universe, I hope these ogame tips will improve your game play.

    If you have any tips or know of anything that should be added, please share.

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    Advanced Options for Ogame

    by Admin on Feb.22, 2010, under Blog, Cheats, Tips, Tools

    Advanced Options Features:

    • Selective advertisement remover
    • Resources can have different colors at your own desire
    • Collect debris fields resources in Galaxy view
    • Spy moons directly from Galaxy view
    • Display the total of researches done so far in Research view
    • Display maximum ships and defenses that can be built with easy input buttons
    • Display the time left to build every ship, defense, building or research
    • Shows a calculator in “Fleet” page to help you calculate the number of cargo ships needed to send
    • Gives the possibility for a minimized mode of each build
    • Shows a calculator in resources page for hours and days of production calculation

    Installing and Using this script for online game Ogame:

    First, you must be aware that scripts are forbidden in mmo OGame, and even if this script can’t be detected if you say in forums (for example) that you use them you will be banned!!
    IN CASE YOU DON’T KNOW THIS BY NOW, YOU NEED TO USE Firefox AND THE Greasemonkey ADDON!!

    1. First click the install link at your right and click install in the popup window
    2. Login to you account
    If your language is one of the list below the script is already working, if not you need to wait that i update the languages support, if you see stuff like ?????? that’s because it isn’t updated yet, to this i can’t do anything, i only know two languages and bad, so if you want to help translating i would be very glad, and this is the forum topic where you can do it: http://userscripts.org/forums/1/topics/392
    3. Change the settings as you like in the options page

    A frequently asked questions is “Can this script be detected?”
    In a short answer, no! it cannot be detected?
    The long answer, actually there is a way they can detect, not the script itself but they can detect you are using something different than the original massive multiplayer ogame, so they can conclude you are using a script, and these are the harvest link and the spymoon link, and reason is when you click them, you are sending a information to the server without previously request for any page, in the normal way you would have to request for the fleet page first and his successive pages, and only then send the information to spy something or harvest something, but with the script you only request the galaxy page, BUT this kind of feature exist long before my script and until now I never heard of anyone getting banned because of it, so I can conclude they don’t have any kind of tracking system for this case or they aren’t doing anything… but if you feel more comfortable you can disable these two feature, everything else in the script doesn’t depend of pages requests, so it’s simply impossible to get caught…

    FOR MORE INFO AND DOWNLOAD >>> ADVANCED OPTIONS

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    Ogame Mobile

    by Admin on Jan.24, 2010, under Blog, Foto, Tips

    Massive Multi-Player Online & On-The-Go Game.

    ogame on your phone

    mobile ogame


    “Ogame – pocket edition. Now you can fleetsave even when you’re wasted or tripping on LSD in some godforsaken trance underground club.”
    by Alex

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    Not very effective FLEETSAVING

    by Admin on Sep.12, 2009, under Blog, Foto, Tips

    Ogame Sleep

    Ogame Sleep


    LOL, this is funny!!!!!!!!!
    He fell asleep while playing Ogame, hahahaha thats not how you fleetsave.

    Just a common sense tip; DON’T FALL ASLEEP WHEN FLEETSAVING ;)

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    Ogame Beginners Guide (Part II)

    by Admin on Aug.30, 2009, under Blog, Tips

    by: Hzarz_Kar

    computer tech

    computer tech


    Recyclers and Debris Fields
    Another way to obtain additional Metal and Crystal in OGame is to go to the sites of space battles and collect the debris fields left over from the battle. The only ships in the game that can do these are Recyclers.

    To locate debris fields, switch over to the Galaxy View again. You will see a column called Deb. If a particular planet has a debris field orbiting it, you will see a small graphic in this column. To check the size of the field, hover your cursor over the field and you will see the amount of resources left in the field. Once you have a likely candidate, just note down the coordinates.

    To send out your recyclers to the field, go to the Fleet screen, select recyclers and punch in the coordinates as usual. However, instead of selecting “Planet” in the target field, select “DF’, which stands for Debris Field. The recycler will then go to the debris field orbiting the planet and harvest the debris there. (Note: If you have Commander, you can send out your recyclers from the Galaxy View).

    Harvesting missions are invisible (except in certain situations) so, the player around whose planet the debris is orbiting will typically not be able to know whose recyclers are harvesting the debris. Debris fields found in this manner can be a useful supplemental source of income but the chances of harvesting can be somewhat low as recyclers are very slow, so chances are that somebody closer may get there first. So, you will have to decide whether your fleet slots are best used for harvesting, or for raiding. :)

    However, as debris fields are formed by destroying ships and fleets, many players target to destroy other player’s fleets and collect the residual debris to obtain a profit. In OGame language, this is called ‘fleetcrashing’. Most players time their recyclers to arrive just after a battle to obtain the debris.

    Points Calculation and Newbie Protection
    Just a last note about points. In Ogame, there are four types of points:

    Normal points:
    The amount of points you’ve got is very simple to calculate: You get 1 point for 1.000 resources used. You can have a million resources on your planet but it will not add to your point score until you use them to build or research things. One example: an colony ship costs 10’000 metal, 20’000 crystal and 10’000 deuterium. That’s altogether an amount of 40’000 resources, with the result that every colony ship you own gives you 40’000/1’000 = 40 points in the stats. If you lose a colony ship (because of a combat or you’ve colonised a planet with it) you will lose that amount of points. This means that ships and defensive structures aren’t a permanent investment for points – you can lose them at any time when you lose your ships or defenses because other players destroyed them while raiding you.

    Other investments like buildings are “semi-permanent” investments – other players can’t destroy them and cause a reduction of your points – you can lose them only when you erase your planet or downgrade your buildings. The last investment are research and technologies: Once a tech is researched and you have gained points from it, nobody can take them away from you.

    Fleet points:
    Your fleet points are calculated in a simpler way than your normal score: One point for each ship you own – a death star counts as much as a light fighter or a solar satellite. The fleet points of a player gives you an indication of the quantity of his or her ships – not of the type.

    Research points:
    Similar to the fleet points, you get one point per researched technology or upgrade of it – how much it cost to research or upgrade that technology isn’t essential.

    Alliance points
    These points are calculated like the normal points, but this time all points of all alliance members are added together and then divided by 1000. I.e. when you have used 1’000’000 resources to build something, that gives 1000 points for you and 1 point for your alliance.

    Normal points are important to take note of in the early game, because of something called ‘Newbie Protection’. This was introduced in order to give new players a chance, to learn the game without being abused but will not entirely protect you from all attacks.

    ion tech

    ion tech


    The rules are as follows:

    Under 5000 points you can’t attack players who have more than 500% or less then 20% of your own points. Contrawise, these players also can’t attack you.
    Over 5000 points, you can attack all players who have more points than you and you can also be attacked by them, but players who have less than 20% of your own points still can’t be attacked or attack you.
    Over 25000 points you can attack or be attacked by all players who have more than 5k points.

    Therefore, by the time you reach 5000 points, the honeymoon is over and you can be raided by stronger players. By that time, you need to be at least relatively aware how to deter attacks on your worlds and colonies.

    To do that, I strongly recommend you sign up as an Strategic Insomniacs OGame Alliance member on these forums, and you’ll have the benefits of access to our more detailed guides and discussions. :)

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    Ogame Beginners Guide (Part I)

    by Admin on Aug.30, 2009, under Blog, Tips

    by: Hzarz_Kar

    Plasma Turret: Structural Integrity100.000/Shield Strength300/Attack Strength3.000

    Plasma Turret: Structural Integrity100.000/Shield Strength300/Attack Strength3.000


    OGame is a fun, text-based game on a science fiction theme. The concept is simple, but there are many complexities in the game, so I thought I would consolidate some materials from the OGame forums as well as the online help to form a rough beginner’s guide.
    Mines and Production of Resources

    There are three key resources in OGame: Metal, Crystal and Deuterium. Combinations of all 3 resources are usually required to build or research anything, but typically Metal is used for construction of buildings / ships, and Crystal is used in construction and research. Deuterium is mainly used in Research and as fuel for spaceships.

    All 3 resources are mined and raided in OGame. Mines are built from the Buildings tab in OGame. All mines take energy to run, so before mines can be built or upgraded, there must be sufficient energy for the mines to run. If energy levels are low, production will drop. Energy can be produced by building solar plants, solar satellites and fusion reactors (although fusion reactors consume deuterium).

    In the beginning, new players should focus on building up solar plants and metal mines to at least level 5/6, before building crystal mines and then finally deuterium synthesizers. Check the Resources page after each construction, and click on the ‘Calculate’ button to see the latest hourly production of your mines and the output of your solar plants. After each upgrade, make sure that you click the ‘calculate’ button to refresh the data, or the server will continue with the old production data.

    Solar plants energy outputs are determined purely by plant level. However, once you reach a certain level, you will find it more economical to supplement your energy needs with solar satellites. To build them, you will need a shipyard.

    In general, mine and energy production depend on the level of your mines and solar plants. However, there is also an additional factor to take into consideration for deuterium and solar satellites, which are affected by planetary conditions, primarily temperature. In a system, there can be up to 15 planets. To find out which slot you are in, look at the Overview page & it will have your coordinates. Slot 1 is nearest to the sun, and it will have the highest temperature. Conversely, slot 15 is furthest from the sun, and it will have the lowest temperature. High temperatures mean that you will get more energy per solar satellite (up to 50) but as the ocean temperatures are higher as well, you will produce less deuterium. Planets in slots 12-15 typically produce up to 40% more deuterium than their equivalent level synthesizers in slot 1-3.

    Robotic Factories and Shipyards
    Robotic factories aid in faster construction of your buildings, while shipyards are necessary to build ships (duh!) and defenses for your homeworld. The higher the level of your robotics factory, the faster upgrades to your buildings will be. Similarly with the shipyard, you will be able to build more types of ships and defenses (depending on whether you have completed the required research) and build them faster. Note that robotic factories level will not impact the time needed to build ships and defenses, that is purely determined by shipyard level.

    Research
    Research is critical in OGame to be competetive in the game. Many ships and some buildings will require some pre-requisite technologies to be researched first, before they can be built. This technology tree can be seen if you click on the Technology tab, and it shows you everything that is required if you wish to be able to build a certain unit.

    Once you build a research lab, you can see the various types of technologies available to research. The in-game explanation is sufficient, so I won’t elaborate here. Research costs will double for every level, so it can get expensive.

    Right now, there is no benefit for building multiple research labs on multiple planets at the early stage of the game as research can only be started on one planet at a time. Only when the Intergalactic Research Network comes into play is there a need for multiple research labs, but that is late into the game.

    Building Orders
    That more or less covers the critical buildings that you will need in the early game. Obviously when building, Metal mines and solar plants take priority, but everybody has their own style of development.

    Here’s a sample build order from Solingro that you may find useful when starting out.

    Example: M# = Metal level #, C# = crystal level, S# = Solar Plant level #, R# = Research
    S1 M1 S2 M2 S3 M3 C1 D1 S4 M4 S5 M5 C2 R1 S6 M6 C3 S7 M7 C4 D2
    S8 M8 C5 R2 Sh1 S9 M9 C6 S10 M10 C7

    Espionage and Raiding in the early game
    After building up your mines to an fairly productive level, it’s good to be able to supplement your mining production by doing some raiding around your immediate neighbourhood. To do this fairly successfully, you should build up a small fleet of espionage probes, light fighters and small cargoes, so get the technology requirements to do that.

    Firstly, click the Galaxy tab to switch to the galaxy view, this shows your home system. As discussed earlier, every system can hold up to 15 planets at a time. If you do some scanning around your home system, you should see some planets with an (i) or (I). These are inactive players that have not logged into OGame for some period of time, and are prime candidates to be raided.

    To know what resources are available on a planet, you need to send some espionage probes. These can be sent via the fleet screen or via the Galaxy screen (when you click on a planet). Information you will get from Espionage are Resources/Energy, Fleets, Defences, Buildings and Technologies. Depending on the difference in espionage technology levels between you and the person you scan, the more information you can get with the same number of probes. Typically, espionage a potential target with a small amount of probes (3 or less), then increase it to 6-7 probes if the chance of counter-espionage is low and the resources available make it a likely target. The more probes you send, the more information you will get, but the higher the chance that your probes will be discovered (and destroyed!).

    Once you have a likely target, send out your light fighters and small cargoes for raiding. To counteract defenses, one light fighter and one small cargo can usually take out one rocket launcher. Only 50% of the resources available on a planet can be obtained in a single raid, so typically raids are sent in waves. 1st wave takes 50% of the resources, 2nd wave takes 50% of what is left (or 25% of original resources) and so on. There is no way to pick and choose which resource to take, all resources are taken equally. Also, raiding can only destroy fleets, defences and steal resources. No buildings or technologies can be lost through raiding.

    Once you can build large cargoes, you may want to use them for raiding instead, as they can carry much more and are faster than small cargoes (until small cargoes switch over to impulse drive). As you get deeper into the game, raiding strategies change, and there are whole articles about this topic alone, but this should keep you in the early game.

    The number of raiding fleets that you can send out at any one time are limited by Computer Technology, so it’s good to have a reasonable level of computer tech before attempting much raiding. Develop this technology to suit your own style of play.

    Colonizing New Planets
    Another useful source of income is of course to set up colonies and build up mines on them. To have colonies, you need to research the required technologies to build up a colony ship.

    Next, you need to pick a likely candidate for your colony. Again, to do this, go to the Galaxy Screen. You will notice two fields here, one for Galaxy, and one for system. Galaxy goes from 1-9, and system goes from 1-499. Empty slots in any system, means that the planet is not inhabited and can be colonized.

    Colony ships can be sent via the fleet screen to an unoccupied slot to colonize a planet. DO NOT try to send extra resources with the ship, either carried on the ship itself or as accompanying cargo ships. The extra resources on the ship will be lost, and the cargoes will simply return with their cargo.

    There are a couple of things to bear in mind when looking for new colonies. Firstly, be aware that planet sizes vary considerably from slot 1-15, unless it’s your homeworld. Planet sizes can be seen in the Overview Screen, just under the planet. You can see that under the Diameter information, there is information in the form of (x/x fields). The first number is the fields that you are currently using, the second number is the maximum number of fields on the planet. Fields are equivalent to empty land on your planet. Each building level takes up one field e.g a level 5 metal mine will take up 5 fields. Defences do not take up fields so you can build as many defences as you want, as long as you have a shipyard. Obviously, the more fields you have available, the more you can develop your planet.

    Robotics Factory

    Robotics Factory


    The smallest planets are typically around slot 1-3 and slot 12-15, with varying numbers in between. Here’s some general information about AVERAGE planet sizes.

    pos1: average: 64, 60% between 48 and 80 fields

    pos2: average: 68, 60% between 53 and 83 fields

    pos3: average: 73, 60% between 54 and 82 fields

    pos4: average: 173, 60% between 108 and 238 fields

    pos5: average: 167, 60% between 95 and 239 fields

    pos6: average: 155, 60% between 82 and 228 fields

    pos7: average: 144, 60% between 116 and 173 fields

    pos8: average: 150, 60% between 123 and 177 fields

    pos9: average: 159, 60% between 129 and 188 fields

    pos10: average: 101, 60% between 79 and 122 fields

    pos11: average: 98, 60% between 81 and 116 fields

    pos12: average: 105, 60% between 85 and 129 fields

    pos13: average: 110, 60% between 60 and 160 fields

    pos14: average: 84, 60% between 42 and 126 fields

    pos15: average: 101, 60% between 54 and 149 fields

    The one exception to the rule above is your original homeworld. No matter which slot you are in, your homeworld will always have 163 fields. However, the other environmental factors for deuterium and energy will apply.

    In general as slots 4, 5 and 6 tend to give colonies with high numbers of fields, these slots are highly popular and highly prized. However, there is still an element of chance that planets in these slots will be small.

    There is no way to determine before you send your colony ship out, what the size of your planet will be. Only when the ship lands, will the game generate the planet size for you to see. Some people abandon their colonies if the size is less than 163 (homeworld size) as that means that the colony cannot be developed very far before it runs out of space. If you wish to do so, on the Overview Screen, click on the planet name e.g. “Colony”. You’ll be taken to a page where you can either rename the colony or abandon it.

    If you abandon a colony, the slot in the Galaxy view will be occupied by the words “Destroyed Planet” and will not be able to be colonized for 2-3 days. However, after that time, that slot can be recolonized by sending another colony ship. The number of fields generated will again be random and may be very different from the earlier attempt.

    Colony locations are obviously up to the individual player to decide, however there are some things every player should consider:

    Colonies far apart have long traveling times and ships traveling between them will consume more deuterium. However, traveling from one galaxy to another typically has a fixed time so in some cases, travel between 2 separate galaxies may actually be faster than traveling from one end of the same galaxy to another.
    Colonies that are too near each other, while cutting down on traveling time and simplifying logistical fleet operations, can be vulnerable to multiple attacks as rival players can easily find out all your bases of operations.

    Players can have up to 8 colonies, though it’s usually best to keep one slot free for use in the later game, if you need to.

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    Ogame Defence Tips

    by Admin on Aug.09, 2009, under Tips, Video

    Watch the video if you want to understand how Ogame defense works, (Good Ogame Tips).

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    GO’s, SGO’s, and GA’s in Ogame

    by Admin on Jul.26, 2009, under Tips

    crystal mine

    crystal mine

    A very good tip (in my opinion) is to know were to seek help in Ogame when necessary. Below we explained who GO’s, SGO’s, and GA’s in the best strategy game online.

    Ogame Game Operator
    The GOs look after the Universes they are assigned to. They ban accounts, help users with problems and anything else that involves their Universe.

    Ogame Super Game Operator
    The SGOs looks after the GOs, and complaints can be sent to him. He is responsible for more than one universe. If you have a problem with a GO, or feel something is out of line with one, please contact their SGO. It is the SGO’s job to make sure that his GO’s are working to a high standard, and that they are enforcing the rules properly and with neutrality.

    Ogame Game Administrator
    The GA is responsible for the Game. He assigns new GOs and SGOs. He is the link to the programmers.

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